var e = require;
var t = module;
var o = exports;
var ii, nn = this && this.__extends || (ii = function (t, e) {
    return (ii = Object.setPrototypeOf || {
        __proto__: []
    }
        instanceof Array &&
        function (t, e) {
            t.__proto__ = e
        } ||
        function (t, e) {
            for (var o in e) Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o])
        })(t, e)
},
    function (t, e) {
        function o() {
            this.constructor = t
        }
        ii(t, e),
            t.prototype = null === e ? Object.create(e) : (o.prototype = e.prototype, new o)
    }
),
    rr = this && this.__awaiter ||
        function (t, e, o, i) {
            return new (o || (o = Promise))(function (n, a) {
                function r(t) {
                    try {
                        l(i.next(t))
                    } catch (e) {
                        a(e)
                    }
                }
                function s(t) {
                    try {
                        l(i.
                            throw(t))
                    } catch (e) {
                        a(e)
                    }
                }
                function l(t) {
                    var e;
                    t.done ? n(t.value) : (e = t.value, e instanceof o ? e : new o(function (t) {
                        t(e)
                    })).then(r, s)
                }
                l((i = i.apply(t, e || [])).next())
            })
        };
var oo = (this && this.__decorate) ||
    function (e, t, a, n) {
        var i,
            o = arguments.length,
            s = o < 3 ? t : null === n ? (n = Object.getOwnPropertyDescriptor(t, a)) : n;
        if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) s = Reflect.decorate(e, t, a, n);
        else
            for (var r = e.length - 1; r >= 0; r--)
                (i = e[r]) && (s = (o < 3 ? i(s) : o > 3 ? i(t, a, s) : i(t, a)) || s);
        return o > 3 && s && Object.defineProperty(t, a, s), s;
    }; Object.defineProperty(o, "__esModule", { value: !0 });
var a = e("BaseModuleUI"),
    n = e("GlobalParams"),
    i = e("AssetsManager"),
    r = e("RoleSoldierInfo"),
    s = cc._decorator,
    l = s.ccclass,
    _ = s.property,
    c = (function (e) {
        function t() {
            var t = (null !== e && e.apply(this, arguments)) || this;
            return (
                (t.blue_bg_node = null),
                (t.red_bg_node = null),
                (t.head_sprite = null),
                (t.revive_time_label = null),
                (t.match_player = null),
                t
            );
        }
        return (
            nn(t, e),
            (t.prototype.showPlayerInfo = function (e) {
                (this.node.name = "game_player_" + e),
                    (this.revive_time_label.node.parent.active = !1),
                    (this.match_player = n.GlobalParams.MatchGamePlayer[e]),
                    (this.blue_bg_node.active = e % 2 == n.GlobalParams.MatchMyIndex % 2),
                    (this.red_bg_node.active = e % 2 != n.GlobalParams.MatchMyIndex % 2),
                    (this.head_sprite.spriteFrame = i.default
                        .getInstance()
                        .getGameHoreHeadFrame("hero_" + r.default.Role_info[this.match_player.role_id].id));
            }),
            (t.prototype.updatePlayerInfo = function (e) {
                (this.revive_time_label.node.parent.active = e > 0),
                    (this.revive_time_label.string = "" + Math.ceil(e / 10));
            }),
            oo([_(cc.Node)], t.prototype, "blue_bg_node", void 0),
            oo([_(cc.Node)], t.prototype, "red_bg_node", void 0),
            oo([_(cc.Sprite)], t.prototype, "head_sprite", void 0),
            oo([_(cc.Label)], t.prototype, "revive_time_label", void 0),
            oo([l], t)
        );
    })(a.default);
o.default = c;
